AIDAN ACKERMANAssistant Professor of Landscape Architecture, SUNY College of Environmental Science and ForestrySyracuse, NY
This site is a place to share my landscape visualization researchNetwork:          


Forest Visualization Research

This work was created using a dataset from CAFRI data collected at Arbutus Lake at Huntington Wildlife Forest in the Adirondack Mountains. The digital forest was created to be viewed immersively in virtual reality.


Urban Forest Visualization

This work demonstrated the impact a small urban forest can have.


Tree Growth Modeling

THis work uses a Blender Plugin called The Grove to computationally “grow” trees according to their environment. I can control the form of the trees according to species characteristics, with each tree responding to available light.

Red Pine

Forest Regeneration Visualization

This work uses the Unreal Engine (a video game design software) to visualize long-term regrowth of red pine trees on degraded agricultural land.

Flight 93

Memorial Grove Visualization

This work also uses The Grove and Blender to visualize long-term growht of the Flight 93 National Memorial Grove. The Memorial includes 40 groves of 40 trees, each planted in a circular pattern. I used tree growth software to demonstrate the intended design character of these groves.  The visualizations are being used to develop a 25-year management plan with the National Park Service.


Urban Tree Growth

In this work I used The Grove and Blender to computationally grow London Plane Trees as a form of urban forest. These trees have a distinctive phototropic urban form which cannot otherwise be depicted with standard tree models.